Downtime Activities
During each month of game-time, you can normally complete two downtime activities each.
Your franchise employees can perform an additional downtime activity for you.
At the end of downtime, you will roll a Business check
to determine how well your franchise's non-adventuring activities did this month,
and how much shortfall you'll have to make up via adventuring.
If you spend both of your downtimes doing a single task,
make all checks with advantage.
If multiple people spend their downtimes working on the same task,
gain +1 bonus on all checks for each additional person
(and possibly additional bonuses,
if they have an appropriate franchise role),
only pay costs once,
and each check can be made by whichever participant has the highest bonus.
Activities
- Attend Classes
- Cost: time
- Benefit: learn new things from your professors.
- Downside: you don't learn much :(
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Mechanics
- Choose teacher
- 3 checks appropriate to teacher's lesson
- Check results:
0 successes | complication
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1 success | gain inspiration
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2 successes | gain effect of Enhance Ability for next month
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3 successes | Prof or Expertise in relevant skill
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- Franchise Restructuring (AI p38)
- Cost: 100gp/rank
- Benefit: decrease franchise costs for a while
- Downside: monthly costs increase
- Marketeering (AI p40)
- Cost: 100gp/rank
- Benefit: decrease franchise costs for a while
- Downside: monthly costs increase
- Philanthropy (AI p41)
- Cost: 50gp/rank
- Benefit: skim money from charitable activity, gain renown
- Downside: make things worse
- Run Franchise
- Cost: time
- Benefit: bonus toward Business check
- Downside: business troubles
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Mechanics
- Describe how you help the franchise
- 3 checks appropriate to help, determined by the GM
- Random DC (2d10) for each check
- Check results:
0 successes | +5 to Business check, complication
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1 success | +5 to Business check
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2 successes | +10 to Business check
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3 successes | +20 to Business check
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- Scrutineering (AI p43)
- Cost: 100gp/rank + misc expenses
- Benefit: gain lore about desired subject
- Downside: false info, discovery
- Shady Business (AI p44)
- Cost: 50gp/rank
- Benefit: moneysssss
- Downside: caught doing crimes
- Schmoozing (AI p45)
- Cost: variable depending on target
- Benefit: favors and contacts
- Downside: crossed signals
- Team Building (AI p46)
- Cost: variable depending on activity
- Benefit: increased relationship with other person, inspiration
- Downside: worsen relationships
- Explore Clock Layer
- Cost: 50gp/rank
- Benefit: treasue from time tableaux
- Downside: injury
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Mechanics
- Survival check + one other randomly-chosen skill
- Natural result <10 on either die causes lingering injury or madness for the next month, rolling bad on both causes both
- Sum results and take one roll from a treasure table:
< 5 | Table A magic item
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5-9 | 25g art object
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10-14 | Table B magic item
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15-19 | 250g art object
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20-24 | Table C magic item
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25-29 | 750g art object
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30-34 | Table D magic item
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35-39 | 2500g art object
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40-44 | Table F magic item
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45+ | 7500g art object
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- Comb The Magic Item Auctions
- Cost: 100gp
- Benefit: get offered magic items (of desired rarity) to buy
- Downside: can't find sellers of what you want
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Mechanics
- Persuasion check, +1/100gp spent, +1 for hoardsperson or secretarian
- Roll determines maximum rarity you can search for; you choose which specific rarity you're looking for.
- Get 4 random items, each with random price per Xanathar, of the chosen rarity level.
- If looking for a specific item, treat as 1 higher category; on success, item is included in results.
- Check result:
< 10 | Common items
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10-14 | Uncommon items
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15-19 | Rare items
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20-25 | Very Rare items
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- Commission a Specific Magic Item
- Cost: usually 70/600/20k for Common/Uncommon/Rare
- Benefit: get a specific magic item, with the quirks you want
- Downside: uncommon/rare items take a month to complete, might get unwanted quirks
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Mechanics
- Can commission any Common, Uncommon, or Rare item
- Persuasion check + appropriate Knowledge check
- Base price is maximum price from Xanathar p126
- Sum the check results:
< 10 | +50% cost
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10-19 | normal cost, random qualities (DMG, + 1 quirk)
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20-29 | normal cost, chosen qualities + quirk
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30-39 | roll cost per Xanathar, chosen qualites + quirk
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40+ | roll cost, chosen qualites + two quirks
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- Commission Masterwork Weapon/Armor
- Cost: 350/3500/35000 for +1/+2/+3
- Benefit: get desired (nonmagical) weapon or armor with + bonus, no roll
- Downside: +2 or +3 take a month to complete special commission
- Sell Magic Items (Xanathar p133)
- Cost: 100gp
- Benefit: $$$
- Downside: less money than you want
- Pretty Much Anything Else You Want To Do
- Cost: variable
- Benefit: variable
- Downside: variable