Downtime Activities

During each month of game-time, you can normally complete two downtime activities each. Your franchise employees can perform an additional downtime activity for you.

At the end of downtime, you will roll a Business check to determine how well your franchise's non-adventuring activities did this month, and how much shortfall you'll have to make up via adventuring.

If you spend both of your downtimes doing a single task, make all checks with advantage. If multiple people spend their downtimes working on the same task, gain +1 bonus on all checks for each additional person (and possibly additional bonuses, if they have an appropriate franchise role), only pay costs once, and each check can be made by whichever participant has the highest bonus.

Activities

Attend Classes
Cost: time
Benefit: learn new things from your professors.
Downside: you don't learn much :(
Mechanics
  • Choose teacher
  • 3 checks appropriate to teacher's lesson
  • Check results:
    0 successescomplication
    1 successgain inspiration
    2 successesgain effect of Enhance Ability for next month
    3 successesProf or Expertise in relevant skill
Franchise Restructuring (AI p38)
Cost: 100gp/rank
Benefit: decrease franchise costs for a while
Downside: monthly costs increase
Marketeering (AI p40)
Cost: 100gp/rank
Benefit: decrease franchise costs for a while
Downside: monthly costs increase
Philanthropy (AI p41)
Cost: 50gp/rank
Benefit: skim money from charitable activity, gain renown
Downside: make things worse
Run Franchise
Cost: time
Benefit: bonus toward Business check
Downside: business troubles
Mechanics
  • Describe how you help the franchise
  • 3 checks appropriate to help, determined by the GM
  • Random DC (2d10) for each check
  • Check results:
    0 successes+5 to Business check, complication
    1 success+5 to Business check
    2 successes+10 to Business check
    3 successes+20 to Business check
Scrutineering (AI p43)
Cost: 100gp/rank + misc expenses
Benefit: gain lore about desired subject
Downside: false info, discovery
Shady Business (AI p44)
Cost: 50gp/rank
Benefit: moneysssss
Downside: caught doing crimes
Schmoozing (AI p45)
Cost: variable depending on target
Benefit: favors and contacts
Downside: crossed signals
Team Building (AI p46)
Cost: variable depending on activity
Benefit: increased relationship with other person, inspiration
Downside: worsen relationships
Explore Clock Layer
Cost: 50gp/rank
Benefit: treasue from time tableaux
Downside: injury
Mechanics
  • Survival check + one other randomly-chosen skill
  • Natural result <10 on either die causes lingering injury or madness for the next month, rolling bad on both causes both
  • Sum results and take one roll from a treasure table:
    < 5Table A magic item
    5-925g art object
    10-14Table B magic item
    15-19250g art object
    20-24Table C magic item
    25-29750g art object
    30-34Table D magic item
    35-392500g art object
    40-44Table F magic item
    45+7500g art object
Comb The Magic Item Auctions
Cost: 100gp
Benefit: get offered magic items (of desired rarity) to buy
Downside: can't find sellers of what you want
Mechanics
  • Persuasion check, +1/100gp spent, +1 for hoardsperson or secretarian
  • Roll determines maximum rarity you can search for; you choose which specific rarity you're looking for.
  • Get 4 random items, each with random price per Xanathar, of the chosen rarity level.
  • If looking for a specific item, treat as 1 higher category; on success, item is included in results.
  • Check result:
    < 10Common items
    10-14Uncommon items
    15-19Rare items
    20-25Very Rare items
Commission a Specific Magic Item
Cost: usually 70/600/20k for Common/Uncommon/Rare
Benefit: get a specific magic item, with the quirks you want
Downside: uncommon/rare items take a month to complete, might get unwanted quirks
Mechanics
  • Can commission any Common, Uncommon, or Rare item
  • Persuasion check + appropriate Knowledge check
  • Base price is maximum price from Xanathar p126
  • Sum the check results:
    < 10+50% cost
    10-19normal cost, random qualities (DMG, + 1 quirk)
    20-29normal cost, chosen qualities + quirk
    30-39roll cost per Xanathar, chosen qualites + quirk
    40+roll cost, chosen qualites + two quirks
Commission Masterwork Weapon/Armor
Cost: 350/3500/35000 for +1/+2/+3
Benefit: get desired (nonmagical) weapon or armor with + bonus, no roll
Downside: +2 or +3 take a month to complete special commission
Sell Magic Items (Xanathar p133)
Cost: 100gp
Benefit: $$$
Downside: less money than you want
Pretty Much Anything Else You Want To Do
Cost: variable
Benefit: variable
Downside: variable